Deep Danger: A Story About the Harm Done By Wrongful Use of AI
Nell Connelly - A graphic novel illustrating some of the potential dangers of AI misuse.
Heartware: An AI Generated Film
Rachel Roterman - Heartware is definitely not making it on the big screen any time soon, but why not? As it turns out, AI in its current state is only as useful as the human behind the screen putting input. That’s not to say AI can’t make some pretty incredible things- it absolutely can. Take Jason M. Allen’s piece created in Midjourney: “Théâtre D’opéra Spatial,” which took home the blue ribbon at the Colorado State Fair. However, he explains that he had to use a very specific prompt in order to obtain the drawing, which he chose not to disclose.
Transforming Healthcare Through AI Communication Website
Gillian Pickney - AI-Driven Communication can ensure that individuals can have their specific questions promptly addressed without the hassle of waiting or scheduling an additional appointment. Through personalized interactions that are tailored to each patient’s unique needs, individuals can feel acknowledged, informed, and empowered in navigating decisions about their health and wellbeing.
Comm 408 Take-Away Website
David Lime - This website aims to share valuable insights and knowledge acquired during the course "Communication and Media 408 - AI in Human Communication" throughout the semester. On this page, I will touch on key points from each week of the semester. Whether you're considering enrolling in the course or simply intrigued by the capabilities of AI, this website caters to your curiosity! Explore the power of Artificial Intelligence (AI) and discover its applications in the realm of human communication. Join me on this journey of learning and exploration!
AI AND ARTISTRY: THE RELATIONSHIP BETWEEN CREATIVITY AND TECHNOLOGY
Noelle Kaufmann - For my final project, I decided to do a mixture of a proposal for the University of Michigan not to incorporate AI within the art programs, as well as an informative rundown of AI in art and its history. I wanted to make it not seem like a super severe proposal but more like a way to learn about the consequences of using it within the field of art and the controversies around its incorporation.
AI Revolution in Games Industry
This project explores the potential of AI in the gaming industry, inspired by our discussion in Week 6. We discussed examples where AI has improved efficiency and accuracy in various areas. At that time, I was deeply into playing "The Legend of Zelda: Tears of the Kingdom," known for its extensive open-world freedom. I thought about how integrating AI into games could potentially offer even greater freedom than Zelda. This curiosity led me to delve into this topic. Additionally, our classroom discussions about ethical challenges and regulatory boundaries were very enlightening. My analysis of the gaming industry in the slides is a direct affirmation of the content we discussed in class.
AI in the field
Allison Jacobs, Ava Class, Brooke Humphrey, and Sydney Vigo - The AI in the Field podcast is a series of conversations with people across a range of industries and backgrounds, based on our many discussions from class that addressed different industries and topics.
University of Michigan AI Information Hub
Nina Rhines and Connor Pummill – We felt that this class was crucial to our learning about how generative AI works and how this new technology will impact our futures. As time goes on, it becomes more and more imperative to understand this technology, especially as we start to enter the workforce. While we recommend that everyone take this class or a similar class, we recognize that not everyone has the time or bandwidth in their schedules, so we wanted to create a resource that other students could use in order to educate themselves on generative AI. In this class, we discussed that one of the dangers of AI is that if there is unequal access to this technology, educational and wealth gaps will only increase, so this project is our attempt at increasing access to education on AI and decreasing these gaps.
Apple Card Smartflow AI Integration
Emily You - My final project is a working design prototype of a potential integration of an AI-powered tool called Smartflow for the Apple Card mobile app. The prototype walks through the use cases of Smartflow and its various features including personalized recommendations based on user purchase history, a virtual buddy chat function that assists with payment or personal-finance related questions, credit scoring and risk assessment, and automatic budgeting which seamlessly categorizes transactions and provides suggestions on spending habits in order for the user to achieve their spending goals. This prototype directly connects to course content by demonstrating a case study of what AI can do in the payments industry, a place where we could begin to see more AI tools created in the near future. One key component to this project is the addition of a ‘Statement of Ethics and Transparency’ at the bottom of the main page introducing Smartflow. Based on course learnings, particularly from the weeks on ‘Breadth of AI applications’ and ‘AI in Ethics’, I learned that it is increasingly important to deliver transparency as AI becomes more integrated with technological systems. However, it is even more important that everyday users are able to make sense of the claims and ethical policies to avoid the “black box” that large corporations tend to produce. I also was inspired by our discussions during class about how AI can enhance personalization and facilitate learning. My designs reflect the capabilities for AI to promote a sense of learning around financial literacy and holding an individual accountable in achieving personal finance goals. Those who have not had the opportunity to access financial planners or information as easily, but are Apple Cardholders, can take advantage of this resource as a way to save time and continuously improve their financial well being. Creating this final product has left me wondering whether or not financial institutions themselves will work in collaboration with AI companies, such as OpenAI, or if their approach would be to create AI models themselves given their extensive knowledge and ownership over their services.
AI Odessy
Bridget Miller - For my final project I chose to create both a virtual and physical version of a board game designed by AI. I wanted the game to simulate Candyland, whilst including Trivia questions coordinated with each color on the board, and asked AI how it thought I should do this. I gave AI a set of six topics that I wanted the game to focus on, and allowed the AI to develop a set of rules, and gameplay for the user to follow.