AIpedia: Quest for Knowledge

Sami Hoang – Throughout the course, we learned about the application of AI in various different fields such as the creative industries, education, business, and more. Hence, I wanted to inform the general audience who might not know much about AI yet that artificial intelligence is more than just Chat-GPT. AI has already been utilized in a lot of different fields, as seen from the trivia questions. For example, algorithmic trading in Finance or medical image analysis in Healthcare. With the boom in popularity of Chat-GPT, it might be common for people to constrain AI’s capabilities to Chat-GPT or chatbots. However, AI has already been used previously in many other different ways in our daily lives, such as smart assistants like Siri and Alexa or facial recognition on mobile devices. There is no doubt that there will be more implementations of AI in the future, it is no longer a question of whether AI will be used, it has become more a matter of how AI will be used. Therefore, it is beneficial to stay aware and up to date with the progress of Artificial Intelligence.

Furthermore, this project also demonstrates the capabilities of generative AI, particularly in text and image generation. Drawing inspiration from the activity we did all the way back at the beginning of the semester, I used Chat-GPT to generate fictional quotes for the board game challenges. I quickly realized that this went hand in hand with our jailbreaking and prompt engineering class sessions. When I asked Chat-GPT to generate fake quotes, it immediately refused because this was considered misinformation and disinformation to create fake sayings attributed to other people. However, once I provided the context that this was for an educational board game and changed the wording to ‘fictional’ instead of ‘fake’, I was able to get Chat-GPT to generate pairs of real and fictional quotes. Although without the context, Chat-GPT would just generate quotes of ‘fictional’ characters not actual ‘fictional’ quotes. Since this is a trivia-style game, there is a limit to how much depth can be covered. Hence, the goal of the game is more to give an introduction to the general public about AI, for example, common concepts such as LLMs, NLPs, the Alan Turing test, and so on.

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